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@@ -122,44 +122,44 @@ module.exports = function (app) {
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// 水果机奖池
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var SGJJCchema = new mdbgoose.Schema({
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_id: { type: String, default: ''}, // 主键
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- pools: {type: [Number],set: function(arr) {if (!Array.isArray(arr)) return arr;return arr.map(num => {return Number(Number(num).toFixed(2));});},get: function(arr) {if (!Array.isArray(arr)) return arr;return arr.map(num => {return Number(Number(num).toFixed(2));});}}, // 奖池列表(单位:1/100钻石)(奖池分为几个等级,数组就有几个元素)
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- cspools: {type: [Number],set: function(arr) {if (!Array.isArray(arr)) return arr;return arr.map(num => {return Number(Number(num).toFixed(2));});},get: function(arr) {if (!Array.isArray(arr)) return arr;return arr.map(num => {return Number(Number(num).toFixed(2));});}}, // 初始奖池列表(单位:1/100钻石)(奖池分为几个等级,数组就有几个元素)
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- levels: {type: [Number],set: function(arr) {if (!Array.isArray(arr)) return arr;return arr.map(num => {return Number(Number(num).toFixed(2));});},get: function(arr) {if (!Array.isArray(arr)) return arr;return arr.map(num => {return Number(Number(num).toFixed(2));});}}, // 挡位数组(单位:钻石)(奖池分为几个等级,数组就有几个元素)
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- kouchus: {type: [Number],set: function(arr) {if (!Array.isArray(arr)) return arr;return arr.map(num => {return Number(Number(num).toFixed(2));});},get: function(arr) {if (!Array.isArray(arr)) return arr;return arr.map(num => {return Number(Number(num).toFixed(2));});}}, // 扣除列表(单位:1/100钻石)(奖池分为几个等级,数组就有几个元素)
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- topLimits1: {type: [Number],set: function(arr) {if (!Array.isArray(arr)) return arr;return arr.map(num => {return Number(Number(num).toFixed(2));});},get: function(arr) {if (!Array.isArray(arr)) return arr;return arr.map(num => {return Number(Number(num).toFixed(2));});}}, // 各个挡位对应的上限1调控数值(奖池分为几个等级,数组就有几个元素)
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- topLimits2: {type: [Number],set: function(arr) {if (!Array.isArray(arr)) return arr;return arr.map(num => {return Number(Number(num).toFixed(2));});},get: function(arr) {if (!Array.isArray(arr)) return arr;return arr.map(num => {return Number(Number(num).toFixed(2));});}}, // 各个挡位对应的上限2调控数值(奖池分为几个等级,数组就有几个元素)
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- topLimits3: {type: [Number],set: function(arr) {if (!Array.isArray(arr)) return arr;return arr.map(num => {return Number(Number(num).toFixed(2));});},get: function(arr) {if (!Array.isArray(arr)) return arr;return arr.map(num => {return Number(Number(num).toFixed(2));});}}, // 各个挡位对应的上限3调控数值(奖池分为几个等级,数组就有几个元素)
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- lowLimits1: {type: [Number],set: function(arr) {if (!Array.isArray(arr)) return arr;return arr.map(num => {return Number(Number(num).toFixed(2));});},get: function(arr) {if (!Array.isArray(arr)) return arr;return arr.map(num => {return Number(Number(num).toFixed(2));});}}, // 各个挡位对应的下限1调控数值(奖池分为几个等级,数组就有几个元素)
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- lowLimits2: {type: [Number],set: function(arr) {if (!Array.isArray(arr)) return arr;return arr.map(num => {return Number(Number(num).toFixed(2));});},get: function(arr) {if (!Array.isArray(arr)) return arr;return arr.map(num => {return Number(Number(num).toFixed(2));});}}, // 各个挡位对应的下限2调控数值(奖池分为几个等级,数组就有几个元素)
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- lowLimits3: {type: [Number],set: function(arr) {if (!Array.isArray(arr)) return arr;return arr.map(num => {return Number(Number(num).toFixed(2));});},get: function(arr) {if (!Array.isArray(arr)) return arr;return arr.map(num => {return Number(Number(num).toFixed(2));});}}, // 各个挡位对应的下限3调控数值(奖池分为几个等级,数组就有几个元素)
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- paiTopRate1: {type: [Number],set: function(arr) {if (!Array.isArray(arr)) return arr;return arr.map(num => {return Number(Number(num).toFixed(2));});},get: function(arr) {if (!Array.isArray(arr)) return arr;return arr.map(num => {return Number(Number(num).toFixed(2));});}}, // 各个挡位对应的牌上限1调控比例(奖池分为几个等级,数组就有几个元素)
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- paiTopRate2: {type: [Number],set: function(arr) {if (!Array.isArray(arr)) return arr;return arr.map(num => {return Number(Number(num).toFixed(2));});},get: function(arr) {if (!Array.isArray(arr)) return arr;return arr.map(num => {return Number(Number(num).toFixed(2));});}}, // 各个挡位对应的牌上限2调控比例(奖池分为几个等级,数组就有几个元素)
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- paiTopRate3: {type: [Number],set: function(arr) {if (!Array.isArray(arr)) return arr;return arr.map(num => {return Number(Number(num).toFixed(2));});},get: function(arr) {if (!Array.isArray(arr)) return arr;return arr.map(num => {return Number(Number(num).toFixed(2));});}}, // 各个挡位对应的牌上限3调控比例(奖池分为几个等级,数组就有几个元素)
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- paiLowRate1: {type: [Number],set: function(arr) {if (!Array.isArray(arr)) return arr;return arr.map(num => {return Number(Number(num).toFixed(2));});},get: function(arr) {if (!Array.isArray(arr)) return arr;return arr.map(num => {return Number(Number(num).toFixed(2));});}}, // 各个挡位对应的牌下限1调控比例(奖池分为几个等级,数组就有几个元素)
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- paiLowRate2: {type: [Number],set: function(arr) {if (!Array.isArray(arr)) return arr;return arr.map(num => {return Number(Number(num).toFixed(2));});},get: function(arr) {if (!Array.isArray(arr)) return arr;return arr.map(num => {return Number(Number(num).toFixed(2));});}}, // 各个挡位对应的牌下限2调控比例(奖池分为几个等级,数组就有几个元素)
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- paiLowRate3: {type: [Number],set: function(arr) {if (!Array.isArray(arr)) return arr;return arr.map(num => {return Number(Number(num).toFixed(2));});},get: function(arr) {if (!Array.isArray(arr)) return arr;return arr.map(num => {return Number(Number(num).toFixed(2));});}}, // 各个挡位对应的牌下限3调控比例(奖池分为几个等级,数组就有几个元素)
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- bsTopRate1: {type: [Number],set: function(arr) {if (!Array.isArray(arr)) return arr;return arr.map(num => {return Number(Number(num).toFixed(2));});},get: function(arr) {if (!Array.isArray(arr)) return arr;return arr.map(num => {return Number(Number(num).toFixed(2));});}}, // 各个挡位对应的倍数上限1调控比例(奖池分为几个等级,数组就有几个元素)
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- bsTopRate2: {type: [Number],set: function(arr) {if (!Array.isArray(arr)) return arr;return arr.map(num => {return Number(Number(num).toFixed(2));});},get: function(arr) {if (!Array.isArray(arr)) return arr;return arr.map(num => {return Number(Number(num).toFixed(2));});}}, // 各个挡位对应的倍数上限2调控比例(奖池分为几个等级,数组就有几个元素)
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- bsTopRate3: {type: [Number],set: function(arr) {if (!Array.isArray(arr)) return arr;return arr.map(num => {return Number(Number(num).toFixed(2));});},get: function(arr) {if (!Array.isArray(arr)) return arr;return arr.map(num => {return Number(Number(num).toFixed(2));});}}, // 各个挡位对应的倍数上限3调控比例(奖池分为几个等级,数组就有几个元素)
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- bsLowRate1: {type: [Number],set: function(arr) {if (!Array.isArray(arr)) return arr;return arr.map(num => {return Number(Number(num).toFixed(2));});},get: function(arr) {if (!Array.isArray(arr)) return arr;return arr.map(num => {return Number(Number(num).toFixed(2));});}}, // 各个挡位对应的倍数下限1调控比例(奖池分为几个等级,数组就有几个元素)
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- bsLowRate2: {type: [Number],set: function(arr) {if (!Array.isArray(arr)) return arr;return arr.map(num => {return Number(Number(num).toFixed(2));});},get: function(arr) {if (!Array.isArray(arr)) return arr;return arr.map(num => {return Number(Number(num).toFixed(2));});}}, // 各个挡位对应的倍数下限2调控比例(奖池分为几个等级,数组就有几个元素)
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- bsLowRate3: {type: [Number],set: function(arr) {if (!Array.isArray(arr)) return arr;return arr.map(num => {return Number(Number(num).toFixed(2));});},get: function(arr) {if (!Array.isArray(arr)) return arr;return arr.map(num => {return Number(Number(num).toFixed(2));});}}, // 各个挡位对应的倍数下限3调控比例(奖池分为几个等级,数组就有几个元素)
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- ydxpools: {type: [Number],set: function(arr) {if (!Array.isArray(arr)) return arr;return arr.map(num => {return Number(Number(num).toFixed(2));});},get: function(arr) {if (!Array.isArray(arr)) return arr;return arr.map(num => {return Number(Number(num).toFixed(2));});}}, // 押大小奖池列表(单位:1/100钻石)(奖池分为几个等级,数组就有几个元素)
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- ydxcspools: {type: [Number],set: function(arr) {if (!Array.isArray(arr)) return arr;return arr.map(num => {return Number(Number(num).toFixed(2));});},get: function(arr) {if (!Array.isArray(arr)) return arr;return arr.map(num => {return Number(Number(num).toFixed(2));});}}, // 押大小初始奖池列表(单位:1/100钻石)(奖池分为几个等级,数组就有几个元素)
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- ydxlevels: {type: [Number],set: function(arr) {if (!Array.isArray(arr)) return arr;return arr.map(num => {return Number(Number(num).toFixed(2));});},get: function(arr) {if (!Array.isArray(arr)) return arr;return arr.map(num => {return Number(Number(num).toFixed(2));});}}, // 押大小挡位数组(单位:钻石)(奖池分为几个等级,数组就有几个元素)
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- ydxkouchus: {type: [Number],set: function(arr) {if (!Array.isArray(arr)) return arr;return arr.map(num => {return Number(Number(num).toFixed(2));});},get: function(arr) {if (!Array.isArray(arr)) return arr;return arr.map(num => {return Number(Number(num).toFixed(2));});}}, // 押大小扣除列表(单位:1/100钻石)(奖池分为几个等级,数组就有几个元素)
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- ydxtopLimits1: {type: [Number],set: function(arr) {if (!Array.isArray(arr)) return arr;return arr.map(num => {return Number(Number(num).toFixed(2));});},get: function(arr) {if (!Array.isArray(arr)) return arr;return arr.map(num => {return Number(Number(num).toFixed(2));});}}, // 押大小各个挡位对应的上限1调控数值(奖池分为几个等级,数组就有几个元素)
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- ydxtopLimits2: {type: [Number],set: function(arr) {if (!Array.isArray(arr)) return arr;return arr.map(num => {return Number(Number(num).toFixed(2));});},get: function(arr) {if (!Array.isArray(arr)) return arr;return arr.map(num => {return Number(Number(num).toFixed(2));});}}, // 押大小各个挡位对应的上限2调控数值(奖池分为几个等级,数组就有几个元素)
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- ydxtopLimits3: {type: [Number],set: function(arr) {if (!Array.isArray(arr)) return arr;return arr.map(num => {return Number(Number(num).toFixed(2));});},get: function(arr) {if (!Array.isArray(arr)) return arr;return arr.map(num => {return Number(Number(num).toFixed(2));});}}, // 押大小各个挡位对应的上限3调控数值(奖池分为几个等级,数组就有几个元素)
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- ydxlowLimits1: {type: [Number],set: function(arr) {if (!Array.isArray(arr)) return arr;return arr.map(num => {return Number(Number(num).toFixed(2));});},get: function(arr) {if (!Array.isArray(arr)) return arr;return arr.map(num => {return Number(Number(num).toFixed(2));});}}, // 押大小各个挡位对应的下限1调控数值(奖池分为几个等级,数组就有几个元素)
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- ydxlowLimits2: {type: [Number],set: function(arr) {if (!Array.isArray(arr)) return arr;return arr.map(num => {return Number(Number(num).toFixed(2));});},get: function(arr) {if (!Array.isArray(arr)) return arr;return arr.map(num => {return Number(Number(num).toFixed(2));});}}, // 押大小各个挡位对应的下限2调控数值(奖池分为几个等级,数组就有几个元素)
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- ydxlowLimits3: {type: [Number],set: function(arr) {if (!Array.isArray(arr)) return arr;return arr.map(num => {return Number(Number(num).toFixed(2));});},get: function(arr) {if (!Array.isArray(arr)) return arr;return arr.map(num => {return Number(Number(num).toFixed(2));});}}, // 押大小各个挡位对应的下限3调控数值(奖池分为几个等级,数组就有几个元素)
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- ydxTopRate1: {type: [Number],set: function(arr) {if (!Array.isArray(arr)) return arr;return arr.map(num => {return Number(Number(num).toFixed(2));});},get: function(arr) {if (!Array.isArray(arr)) return arr;return arr.map(num => {return Number(Number(num).toFixed(2));});}}, // 押大小各个挡位对应的牌上限1调控比例(奖池分为几个等级,数组就有几个元素)
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- ydxTopRate2: {type: [Number],set: function(arr) {if (!Array.isArray(arr)) return arr;return arr.map(num => {return Number(Number(num).toFixed(2));});},get: function(arr) {if (!Array.isArray(arr)) return arr;return arr.map(num => {return Number(Number(num).toFixed(2));});}}, // 押大小各个挡位对应的牌上限2调控比例(奖池分为几个等级,数组就有几个元素)
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- ydxTopRate3: {type: [Number],set: function(arr) {if (!Array.isArray(arr)) return arr;return arr.map(num => {return Number(Number(num).toFixed(2));});},get: function(arr) {if (!Array.isArray(arr)) return arr;return arr.map(num => {return Number(Number(num).toFixed(2));});}}, // 押大小各个挡位对应的牌上限3调控比例(奖池分为几个等级,数组就有几个元素)
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- ydxLowRate1: {type: [Number],set: function(arr) {if (!Array.isArray(arr)) return arr;return arr.map(num => {return Number(Number(num).toFixed(2));});},get: function(arr) {if (!Array.isArray(arr)) return arr;return arr.map(num => {return Number(Number(num).toFixed(2));});}}, // 押大小各个挡位对应的牌下限1调控比例(奖池分为几个等级,数组就有几个元素)
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- ydxLowRate2: {type: [Number],set: function(arr) {if (!Array.isArray(arr)) return arr;return arr.map(num => {return Number(Number(num).toFixed(2));});},get: function(arr) {if (!Array.isArray(arr)) return arr;return arr.map(num => {return Number(Number(num).toFixed(2));});}}, // 押大小各个挡位对应的牌下限2调控比例(奖池分为几个等级,数组就有几个元素)
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- ydxLowRate3: {type: [Number],set: function(arr) {if (!Array.isArray(arr)) return arr;return arr.map(num => {return Number(Number(num).toFixed(2));});},get: function(arr) {if (!Array.isArray(arr)) return arr;return arr.map(num => {return Number(Number(num).toFixed(2));});}}, // 押大小各个挡位对应的牌下限3调控比例(奖池分为几个等级,数组就有几个元素)
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+ pools: {type: [Number],set: function(arr) {if (!Array.isArray(arr)) return arr;return arr.map(num => {return Number(Number(num).toFixed(2));});}}, // 奖池列表(单位:1/100钻石)(奖池分为几个等级,数组就有几个元素)
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+ cspools: {type: [Number],set: function(arr) {if (!Array.isArray(arr)) return arr;return arr.map(num => {return Number(Number(num).toFixed(2));});}}, // 初始奖池列表(单位:1/100钻石)(奖池分为几个等级,数组就有几个元素)
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+ levels: {type: [Number],set: function(arr) {if (!Array.isArray(arr)) return arr;return arr.map(num => {return Number(Number(num).toFixed(2));});}}, // 挡位数组(单位:钻石)(奖池分为几个等级,数组就有几个元素)
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+ kouchus: {type: [Number],set: function(arr) {if (!Array.isArray(arr)) return arr;return arr.map(num => {return Number(Number(num).toFixed(2));});}}, // 扣除列表(单位:1/100钻石)(奖池分为几个等级,数组就有几个元素)
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+ topLimits1: {type: [Number],set: function(arr) {if (!Array.isArray(arr)) return arr;return arr.map(num => {return Number(Number(num).toFixed(2));});}}, // 各个挡位对应的上限1调控数值(奖池分为几个等级,数组就有几个元素)
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+ topLimits2: {type: [Number],set: function(arr) {if (!Array.isArray(arr)) return arr;return arr.map(num => {return Number(Number(num).toFixed(2));});}}, // 各个挡位对应的上限2调控数值(奖池分为几个等级,数组就有几个元素)
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+ topLimits3: {type: [Number],set: function(arr) {if (!Array.isArray(arr)) return arr;return arr.map(num => {return Number(Number(num).toFixed(2));});}}, // 各个挡位对应的上限3调控数值(奖池分为几个等级,数组就有几个元素)
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+ lowLimits1: {type: [Number],set: function(arr) {if (!Array.isArray(arr)) return arr;return arr.map(num => {return Number(Number(num).toFixed(2));});}}, // 各个挡位对应的下限1调控数值(奖池分为几个等级,数组就有几个元素)
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+ lowLimits2: {type: [Number],set: function(arr) {if (!Array.isArray(arr)) return arr;return arr.map(num => {return Number(Number(num).toFixed(2));});}}, // 各个挡位对应的下限2调控数值(奖池分为几个等级,数组就有几个元素)
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+ lowLimits3: {type: [Number],set: function(arr) {if (!Array.isArray(arr)) return arr;return arr.map(num => {return Number(Number(num).toFixed(2));});}}, // 各个挡位对应的下限3调控数值(奖池分为几个等级,数组就有几个元素)
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+ paiTopRate1: {type: [Number],set: function(arr) {if (!Array.isArray(arr)) return arr;return arr.map(num => {return Number(Number(num).toFixed(2));});}}, // 各个挡位对应的牌上限1调控比例(奖池分为几个等级,数组就有几个元素)
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+ paiTopRate2: {type: [Number],set: function(arr) {if (!Array.isArray(arr)) return arr;return arr.map(num => {return Number(Number(num).toFixed(2));});}}, // 各个挡位对应的牌上限2调控比例(奖池分为几个等级,数组就有几个元素)
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+ paiTopRate3: {type: [Number],set: function(arr) {if (!Array.isArray(arr)) return arr;return arr.map(num => {return Number(Number(num).toFixed(2));});}}, // 各个挡位对应的牌上限3调控比例(奖池分为几个等级,数组就有几个元素)
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+ paiLowRate1: {type: [Number],set: function(arr) {if (!Array.isArray(arr)) return arr;return arr.map(num => {return Number(Number(num).toFixed(2));});}}, // 各个挡位对应的牌下限1调控比例(奖池分为几个等级,数组就有几个元素)
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+ paiLowRate2: {type: [Number],set: function(arr) {if (!Array.isArray(arr)) return arr;return arr.map(num => {return Number(Number(num).toFixed(2));});}}, // 各个挡位对应的牌下限2调控比例(奖池分为几个等级,数组就有几个元素)
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+ paiLowRate3: {type: [Number],set: function(arr) {if (!Array.isArray(arr)) return arr;return arr.map(num => {return Number(Number(num).toFixed(2));});}}, // 各个挡位对应的牌下限3调控比例(奖池分为几个等级,数组就有几个元素)
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+ bsTopRate1: {type: [Number],set: function(arr) {if (!Array.isArray(arr)) return arr;return arr.map(num => {return Number(Number(num).toFixed(2));});}}, // 各个挡位对应的倍数上限1调控比例(奖池分为几个等级,数组就有几个元素)
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+ bsTopRate2: {type: [Number],set: function(arr) {if (!Array.isArray(arr)) return arr;return arr.map(num => {return Number(Number(num).toFixed(2));});}}, // 各个挡位对应的倍数上限2调控比例(奖池分为几个等级,数组就有几个元素)
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+ bsTopRate3: {type: [Number],set: function(arr) {if (!Array.isArray(arr)) return arr;return arr.map(num => {return Number(Number(num).toFixed(2));});}}, // 各个挡位对应的倍数上限3调控比例(奖池分为几个等级,数组就有几个元素)
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+ bsLowRate1: {type: [Number],set: function(arr) {if (!Array.isArray(arr)) return arr;return arr.map(num => {return Number(Number(num).toFixed(2));});}}, // 各个挡位对应的倍数下限1调控比例(奖池分为几个等级,数组就有几个元素)
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+ bsLowRate2: {type: [Number],set: function(arr) {if (!Array.isArray(arr)) return arr;return arr.map(num => {return Number(Number(num).toFixed(2));});}}, // 各个挡位对应的倍数下限2调控比例(奖池分为几个等级,数组就有几个元素)
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+ bsLowRate3: {type: [Number],set: function(arr) {if (!Array.isArray(arr)) return arr;return arr.map(num => {return Number(Number(num).toFixed(2));});}}, // 各个挡位对应的倍数下限3调控比例(奖池分为几个等级,数组就有几个元素)
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+ ydxpools: {type: [Number],set: function(arr) {if (!Array.isArray(arr)) return arr;return arr.map(num => {return Number(Number(num).toFixed(2));});}}, // 押大小奖池列表(单位:1/100钻石)(奖池分为几个等级,数组就有几个元素)
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+ ydxcspools: {type: [Number],set: function(arr) {if (!Array.isArray(arr)) return arr;return arr.map(num => {return Number(Number(num).toFixed(2));});}}, // 押大小初始奖池列表(单位:1/100钻石)(奖池分为几个等级,数组就有几个元素)
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+ ydxlevels: {type: [Number],set: function(arr) {if (!Array.isArray(arr)) return arr;return arr.map(num => {return Number(Number(num).toFixed(2));});}}, // 押大小挡位数组(单位:钻石)(奖池分为几个等级,数组就有几个元素)
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+ ydxkouchus: {type: [Number],set: function(arr) {if (!Array.isArray(arr)) return arr;return arr.map(num => {return Number(Number(num).toFixed(2));});}}, // 押大小扣除列表(单位:1/100钻石)(奖池分为几个等级,数组就有几个元素)
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+ ydxtopLimits1: {type: [Number],set: function(arr) {if (!Array.isArray(arr)) return arr;return arr.map(num => {return Number(Number(num).toFixed(2));});}}, // 押大小各个挡位对应的上限1调控数值(奖池分为几个等级,数组就有几个元素)
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+ ydxtopLimits2: {type: [Number],set: function(arr) {if (!Array.isArray(arr)) return arr;return arr.map(num => {return Number(Number(num).toFixed(2));});}}, // 押大小各个挡位对应的上限2调控数值(奖池分为几个等级,数组就有几个元素)
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+ ydxtopLimits3: {type: [Number],set: function(arr) {if (!Array.isArray(arr)) return arr;return arr.map(num => {return Number(Number(num).toFixed(2));});}}, // 押大小各个挡位对应的上限3调控数值(奖池分为几个等级,数组就有几个元素)
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+ ydxlowLimits1: {type: [Number],set: function(arr) {if (!Array.isArray(arr)) return arr;return arr.map(num => {return Number(Number(num).toFixed(2));});}}, // 押大小各个挡位对应的下限1调控数值(奖池分为几个等级,数组就有几个元素)
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+ ydxlowLimits2: {type: [Number],set: function(arr) {if (!Array.isArray(arr)) return arr;return arr.map(num => {return Number(Number(num).toFixed(2));});}}, // 押大小各个挡位对应的下限2调控数值(奖池分为几个等级,数组就有几个元素)
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+ ydxlowLimits3: {type: [Number],set: function(arr) {if (!Array.isArray(arr)) return arr;return arr.map(num => {return Number(Number(num).toFixed(2));});}}, // 押大小各个挡位对应的下限3调控数值(奖池分为几个等级,数组就有几个元素)
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+ ydxTopRate1: {type: [Number],set: function(arr) {if (!Array.isArray(arr)) return arr;return arr.map(num => {return Number(Number(num).toFixed(2));});}}, // 押大小各个挡位对应的牌上限1调控比例(奖池分为几个等级,数组就有几个元素)
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+ ydxTopRate2: {type: [Number],set: function(arr) {if (!Array.isArray(arr)) return arr;return arr.map(num => {return Number(Number(num).toFixed(2));});}}, // 押大小各个挡位对应的牌上限2调控比例(奖池分为几个等级,数组就有几个元素)
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+ ydxTopRate3: {type: [Number],set: function(arr) {if (!Array.isArray(arr)) return arr;return arr.map(num => {return Number(Number(num).toFixed(2));});}}, // 押大小各个挡位对应的牌上限3调控比例(奖池分为几个等级,数组就有几个元素)
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+ ydxLowRate1: {type: [Number],set: function(arr) {if (!Array.isArray(arr)) return arr;return arr.map(num => {return Number(Number(num).toFixed(2));});}}, // 押大小各个挡位对应的牌下限1调控比例(奖池分为几个等级,数组就有几个元素)
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+ ydxLowRate2: {type: [Number],set: function(arr) {if (!Array.isArray(arr)) return arr;return arr.map(num => {return Number(Number(num).toFixed(2));});}}, // 押大小各个挡位对应的牌下限2调控比例(奖池分为几个等级,数组就有几个元素)
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+ ydxLowRate3: {type: [Number],set: function(arr) {if (!Array.isArray(arr)) return arr;return arr.map(num => {return Number(Number(num).toFixed(2));});}}, // 押大小各个挡位对应的牌下限3调控比例(奖池分为几个等级,数组就有几个元素)
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}, { collection: 'sgjjc' });
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mdbgoose.model('SGJJC', SGJJCchema);
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