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- 'use strict';
- module.exports = function (app) {
- var mdbgoose = app.memdb.goose;
- var Types = mdbgoose.Schema.Types;
- // // ts++房间创建记录
- // var CTableRecordSchema = new mdbgoose.Schema({
- // _id: { type: String }, // 房间标识
- // playerId: { type: String, default: '' }, // 玩家标识
- // registerTime: { type: Number, default: Date.now } // 记录时间
- // }, { collection: 'ctableRecord' });
- // mdbgoose.model('CTableRecord', CTableRecordSchema);
- // 玩家战绩
- var UserSchema = new mdbgoose.Schema({
- _id: { type: String }, // 玩家标识
- chairId: { type: Number, default: 0, set: function(value) {return Number(Number(value).toFixed(2));}, get: function(value) {return Number(Number(value).toFixed(2));}}, // 椅子号
- userId: { type: Number, default: 0, set: function(value) {return Number(Number(value).toFixed(2));}, get: function(value) {return Number(Number(value).toFixed(2));}}, // 玩家号码
- name: { type: String, default: ''}, // 昵称
- sex: { type: String, default: ''}, // 性别
- headurl: { type: String, default: ''}, // 头像
- over: { type: Number, default: 0, set: function(value) {return Number(Number(value).toFixed(2));}, get: function(value) {return Number(Number(value).toFixed(2));}}, // 游戏局数
- score: { type: Number, default: 0, set: function(value) {return Number(Number(value).toFixed(2));}, get: function(value) {return Number(Number(value).toFixed(2));}} // 分数
- //gameCost: { type: Number, default: 0, set: function(value) {return Number(Number(value).toFixed(2));}, get: function(value) {return Number(Number(value).toFixed(2));} }, // 游戏消耗
- //giftCost: { type: Number, default: 0, set: function(value) {return Number(Number(value).toFixed(2));}, get: function(value) {return Number(Number(value).toFixed(2));} }, // 礼物消耗
- //diamond: { type: Number, default: 0, set: function(value) {return Number(Number(value).toFixed(2));}, get: function(value) {return Number(Number(value).toFixed(2));} } // 最新钻石
- //extend: { type: Types.Mixed, default: {} } // 扩展
- });
- // 实时战绩
- var SSZJSchema = new mdbgoose.Schema({
- _id: { type: String }, // 子局数
- sszjScore: [String], // 本局成绩
- sszjAllScore: [String], // 总成绩
- banker: { type: Number, default: -1 }, // 庄家
- hu: { type: Number, default: -1 }, // 胡
- pao: { type: Number, default: -1 } // 放炮
- //fName: { type: String, default: '' } // 实时战绩文件
- });
- // 奉化麻将(10007)
- var FHMJTablesSchema = new mdbgoose.Schema({
- _id: { type: String }, // ts++标识
- gameId: { type: Number , default: 0, set: function(value) {return Number(Number(value).toFixed(2));}, get: function(value) {return Number(Number(value).toFixed(2));} }, // 游戏id,10006为长沙麻将,10007为红中麻将,10008为跑得快
- tableNo: { type: String , default: ''}, // ts++房间号
- ownerId: { type: String, default: '' }, // 房主标识
- agentId: { type: String, default: '' }, // 代理ID
- type: { type: Number , default: 0, set: function(value) {return Number(Number(value).toFixed(2));}, get: function(value) {return Number(Number(value).toFixed(2));} }, // 类型
- kind: { type: Number, default: 0, set: function(value) {return Number(Number(value).toFixed(2));}, get: function(value) {return Number(Number(value).toFixed(2));} }, // 玩法
- other: { type: Number, default: 0, set: function(value) {return Number(Number(value).toFixed(2));}, get: function(value) {return Number(Number(value).toFixed(2));} }, // 其他玩法
- playerCount: { type: Number, default: 0, set: function(value) {return Number(Number(value).toFixed(2));}, get: function(value) {return Number(Number(value).toFixed(2));} }, // 游戏人数
- round: { type: Number, default: 0, set: function(value) {return Number(Number(value).toFixed(2));}, get: function(value) {return Number(Number(value).toFixed(2));} }, // 总局数
- over: { type: Number , default: 0, set: function(value) {return Number(Number(value).toFixed(2));}, get: function(value) {return Number(Number(value).toFixed(2));} }, // 游戏局数
- ctime: { type: Number, default: 0, set: function(value) {return Number(Number(value).toFixed(2));}, get: function(value) {return Number(Number(value).toFixed(2));} }, // 创建时间
- stime: { type: Number , default: 0, set: function(value) {return Number(Number(value).toFixed(2));}, get: function(value) {return Number(Number(value).toFixed(2));} }, // 开始时间
- time: { type: Number, default: 0, set: function(value) {return Number(Number(value).toFixed(2));}, get: function(value) {return Number(Number(value).toFixed(2));} }, // 结束时间
- endMode: { type: Number, default: 0, set: function(value) {return Number(Number(value).toFixed(2));}, get: function(value) {return Number(Number(value).toFixed(2));} }, // 结束模式
- gameCost: { type: Number, default: 0, set: function(value) {return Number(Number(value).toFixed(2));}, get: function(value) {return Number(Number(value).toFixed(2));} }, // 游戏消耗
- giftCost: { type: Number, default: 0, set: function(value) {return Number(Number(value).toFixed(2));}, get: function(value) {return Number(Number(value).toFixed(2));} }, // 礼物消耗
- agentRebate: { type: Number, default: 0, set: function(value) {return Number(Number(value).toFixed(2));}, get: function(value) {return Number(Number(value).toFixed(2));} }, // 代理返利
- sszjFile: [String], // 实时战绩文件
- sszj: [SSZJSchema], // 实时战绩
- users: [UserSchema] // 玩家
- }, { collection: 'fhmjtables' });
- mdbgoose.model('FHMJTables', FHMJTablesSchema);
- //ts++ 游戏记录 仅在创建房间时候添加,仅用于判断近期内某个玩家是否创建过多的房间
- var GameTableSchema = new mdbgoose.Schema({
- _id: { type: String }, // ts++标识
- tableNo: { type: String , default: ''}, // ts++房间号
- ownerId: { type: String, default: '' }, // 房主标识
- agentId: { type: String, default: '' }, // 代理ID
- type: { type: Number , default: 0, set: function(value) {return Number(Number(value).toFixed(2));}, get: function(value) {return Number(Number(value).toFixed(2));} }, // 类型
- kind: { type: Number, default: 0, set: function(value) {return Number(Number(value).toFixed(2));}, get: function(value) {return Number(Number(value).toFixed(2));} }, // 玩法
- other: { type: Number, default: 0, set: function(value) {return Number(Number(value).toFixed(2));}, get: function(value) {return Number(Number(value).toFixed(2));} }, // 其他玩法
- playerCount: { type: Number, default: 0, set: function(value) {return Number(Number(value).toFixed(2));}, get: function(value) {return Number(Number(value).toFixed(2));} }, // 游戏人数
- round: { type: Number, default: 0, set: function(value) {return Number(Number(value).toFixed(2));}, get: function(value) {return Number(Number(value).toFixed(2));} }, // 总局数
- over: { type: Number , default: 0, set: function(value) {return Number(Number(value).toFixed(2));}, get: function(value) {return Number(Number(value).toFixed(2));} }, // 游戏局数
- ctime: { type: Number, default: 0, set: function(value) {return Number(Number(value).toFixed(2));}, get: function(value) {return Number(Number(value).toFixed(2));} }, // 创建时间
- // stime: { type: Number , default: 0, set: function(value) {return Number(Number(value).toFixed(2));}, get: function(value) {return Number(Number(value).toFixed(2));} }, // 开始时间
- // time: { type: Number, default: 0, set: function(value) {return Number(Number(value).toFixed(2));}, get: function(value) {return Number(Number(value).toFixed(2));} }, // 结束时间
- endMode: { type: Number, default: 0, set: function(value) {return Number(Number(value).toFixed(2));}, get: function(value) {return Number(Number(value).toFixed(2));} }, // 结束模式
- // gameCost: { type: Number, default: 0, set: function(value) {return Number(Number(value).toFixed(2));}, get: function(value) {return Number(Number(value).toFixed(2));} }, // 游戏消耗
- // agentRebate: { type: Number, default: 0, set: function(value) {return Number(Number(value).toFixed(2));}, get: function(value) {return Number(Number(value).toFixed(2));} }, // 代理返利
- }, { collection: 'gametable' });
- mdbgoose.model('GameTable', GameTableSchema);
- var SXGamerSchema = new mdbgoose.Schema({
- _id: { type: String }, // 玩家ID+时期[20190707]
- playerId: { type: String, default: '' }, // 玩家标识
- gameDate: { type: String, default: '' }, // 日期
- ttCount: { type: Number, default: 0, set: function(value) {return Number(Number(value).toFixed(2));}, get: function(value) {return Number(Number(value).toFixed(2));} }, // 总场数
- noCount: { type: Number, default: 0, set: function(value) {return Number(Number(value).toFixed(2));}, get: function(value) {return Number(Number(value).toFixed(2));} }, // 平局数
- winCount: { type: Number, default: 0, set: function(value) {return Number(Number(value).toFixed(2));}, get: function(value) {return Number(Number(value).toFixed(2));} }, // 胜场数
- runCount: { type: Number, default: 0, set: function(value) {return Number(Number(value).toFixed(2));}, get: function(value) {return Number(Number(value).toFixed(2));} }, // 逃跑数
- history: [String] // 历史记录
- //pjhffileName: [String] //ts-- 牌局回放记录的文件名
- }, { collection: 'sxgamer' });
- mdbgoose.model('SXGamer', SXGamerSchema);
- // 全局记录
- var RecordSchema = new mdbgoose.Schema({
- _id: { type: String }, // UUID
- gameId: { type: Number }, // 游戏ID
- tableId: { type: String }, // 房间号
- type: { type: Number }, // 类型
- round: { type: Number }, // 局数
- ctime: { type: Number }, // 创建时间
- stime: { type: Number }, // 开始时间
- time: { type: Number }, // 记录时间
- users: [UserSchema] // 玩家
- }, { collection: 'records' });
- mdbgoose.model('Record', RecordSchema);
- ////下面是水果机相关的数据
- // 水果机奖池
- var SGJJCchema = new mdbgoose.Schema({
- _id: { type: String, default: ''}, // 主键
- pools: {type: [Number],set: function(arr) {if (!Array.isArray(arr)) return arr;return arr.map(num => {return Number(Number(num).toFixed(2));});}}, // 奖池列表(单位:1/100钻石)(奖池分为几个等级,数组就有几个元素)
- cspools: {type: [Number],set: function(arr) {if (!Array.isArray(arr)) return arr;return arr.map(num => {return Number(Number(num).toFixed(2));});}}, // 初始奖池列表(单位:1/100钻石)(奖池分为几个等级,数组就有几个元素)
- levels: {type: [Number],set: function(arr) {if (!Array.isArray(arr)) return arr;return arr.map(num => {return Number(Number(num).toFixed(2));});}}, // 挡位数组(单位:钻石)(奖池分为几个等级,数组就有几个元素)
- kouchus: {type: [Number],set: function(arr) {if (!Array.isArray(arr)) return arr;return arr.map(num => {return Number(Number(num).toFixed(2));});}}, // 扣除列表(单位:1/100钻石)(奖池分为几个等级,数组就有几个元素)
- topLimits1: {type: [Number],set: function(arr) {if (!Array.isArray(arr)) return arr;return arr.map(num => {return Number(Number(num).toFixed(2));});}}, // 各个挡位对应的上限1调控数值(奖池分为几个等级,数组就有几个元素)
- topLimits2: {type: [Number],set: function(arr) {if (!Array.isArray(arr)) return arr;return arr.map(num => {return Number(Number(num).toFixed(2));});}}, // 各个挡位对应的上限2调控数值(奖池分为几个等级,数组就有几个元素)
- topLimits3: {type: [Number],set: function(arr) {if (!Array.isArray(arr)) return arr;return arr.map(num => {return Number(Number(num).toFixed(2));});}}, // 各个挡位对应的上限3调控数值(奖池分为几个等级,数组就有几个元素)
- lowLimits1: {type: [Number],set: function(arr) {if (!Array.isArray(arr)) return arr;return arr.map(num => {return Number(Number(num).toFixed(2));});}}, // 各个挡位对应的下限1调控数值(奖池分为几个等级,数组就有几个元素)
- lowLimits2: {type: [Number],set: function(arr) {if (!Array.isArray(arr)) return arr;return arr.map(num => {return Number(Number(num).toFixed(2));});}}, // 各个挡位对应的下限2调控数值(奖池分为几个等级,数组就有几个元素)
- lowLimits3: {type: [Number],set: function(arr) {if (!Array.isArray(arr)) return arr;return arr.map(num => {return Number(Number(num).toFixed(2));});}}, // 各个挡位对应的下限3调控数值(奖池分为几个等级,数组就有几个元素)
- paiTopRate1: {type: [Number],set: function(arr) {if (!Array.isArray(arr)) return arr;return arr.map(num => {return Number(Number(num).toFixed(2));});}}, // 各个挡位对应的牌上限1调控比例(奖池分为几个等级,数组就有几个元素)
- paiTopRate2: {type: [Number],set: function(arr) {if (!Array.isArray(arr)) return arr;return arr.map(num => {return Number(Number(num).toFixed(2));});}}, // 各个挡位对应的牌上限2调控比例(奖池分为几个等级,数组就有几个元素)
- paiTopRate3: {type: [Number],set: function(arr) {if (!Array.isArray(arr)) return arr;return arr.map(num => {return Number(Number(num).toFixed(2));});}}, // 各个挡位对应的牌上限3调控比例(奖池分为几个等级,数组就有几个元素)
- paiLowRate1: {type: [Number],set: function(arr) {if (!Array.isArray(arr)) return arr;return arr.map(num => {return Number(Number(num).toFixed(2));});}}, // 各个挡位对应的牌下限1调控比例(奖池分为几个等级,数组就有几个元素)
- paiLowRate2: {type: [Number],set: function(arr) {if (!Array.isArray(arr)) return arr;return arr.map(num => {return Number(Number(num).toFixed(2));});}}, // 各个挡位对应的牌下限2调控比例(奖池分为几个等级,数组就有几个元素)
- paiLowRate3: {type: [Number],set: function(arr) {if (!Array.isArray(arr)) return arr;return arr.map(num => {return Number(Number(num).toFixed(2));});}}, // 各个挡位对应的牌下限3调控比例(奖池分为几个等级,数组就有几个元素)
- bsTopRate1: {type: [Number],set: function(arr) {if (!Array.isArray(arr)) return arr;return arr.map(num => {return Number(Number(num).toFixed(2));});}}, // 各个挡位对应的倍数上限1调控比例(奖池分为几个等级,数组就有几个元素)
- bsTopRate2: {type: [Number],set: function(arr) {if (!Array.isArray(arr)) return arr;return arr.map(num => {return Number(Number(num).toFixed(2));});}}, // 各个挡位对应的倍数上限2调控比例(奖池分为几个等级,数组就有几个元素)
- bsTopRate3: {type: [Number],set: function(arr) {if (!Array.isArray(arr)) return arr;return arr.map(num => {return Number(Number(num).toFixed(2));});}}, // 各个挡位对应的倍数上限3调控比例(奖池分为几个等级,数组就有几个元素)
- bsLowRate1: {type: [Number],set: function(arr) {if (!Array.isArray(arr)) return arr;return arr.map(num => {return Number(Number(num).toFixed(2));});}}, // 各个挡位对应的倍数下限1调控比例(奖池分为几个等级,数组就有几个元素)
- bsLowRate2: {type: [Number],set: function(arr) {if (!Array.isArray(arr)) return arr;return arr.map(num => {return Number(Number(num).toFixed(2));});}}, // 各个挡位对应的倍数下限2调控比例(奖池分为几个等级,数组就有几个元素)
- bsLowRate3: {type: [Number],set: function(arr) {if (!Array.isArray(arr)) return arr;return arr.map(num => {return Number(Number(num).toFixed(2));});}}, // 各个挡位对应的倍数下限3调控比例(奖池分为几个等级,数组就有几个元素)
- ydxpools: {type: [Number],set: function(arr) {if (!Array.isArray(arr)) return arr;return arr.map(num => {return Number(Number(num).toFixed(2));});}}, // 押大小奖池列表(单位:1/100钻石)(奖池分为几个等级,数组就有几个元素)
- ydxcspools: {type: [Number],set: function(arr) {if (!Array.isArray(arr)) return arr;return arr.map(num => {return Number(Number(num).toFixed(2));});}}, // 押大小初始奖池列表(单位:1/100钻石)(奖池分为几个等级,数组就有几个元素)
- ydxlevels: {type: [Number],set: function(arr) {if (!Array.isArray(arr)) return arr;return arr.map(num => {return Number(Number(num).toFixed(2));});}}, // 押大小挡位数组(单位:钻石)(奖池分为几个等级,数组就有几个元素)
- ydxkouchus: {type: [Number],set: function(arr) {if (!Array.isArray(arr)) return arr;return arr.map(num => {return Number(Number(num).toFixed(2));});}}, // 押大小扣除列表(单位:1/100钻石)(奖池分为几个等级,数组就有几个元素)
- ydxtopLimits1: {type: [Number],set: function(arr) {if (!Array.isArray(arr)) return arr;return arr.map(num => {return Number(Number(num).toFixed(2));});}}, // 押大小各个挡位对应的上限1调控数值(奖池分为几个等级,数组就有几个元素)
- ydxtopLimits2: {type: [Number],set: function(arr) {if (!Array.isArray(arr)) return arr;return arr.map(num => {return Number(Number(num).toFixed(2));});}}, // 押大小各个挡位对应的上限2调控数值(奖池分为几个等级,数组就有几个元素)
- ydxtopLimits3: {type: [Number],set: function(arr) {if (!Array.isArray(arr)) return arr;return arr.map(num => {return Number(Number(num).toFixed(2));});}}, // 押大小各个挡位对应的上限3调控数值(奖池分为几个等级,数组就有几个元素)
- ydxlowLimits1: {type: [Number],set: function(arr) {if (!Array.isArray(arr)) return arr;return arr.map(num => {return Number(Number(num).toFixed(2));});}}, // 押大小各个挡位对应的下限1调控数值(奖池分为几个等级,数组就有几个元素)
- ydxlowLimits2: {type: [Number],set: function(arr) {if (!Array.isArray(arr)) return arr;return arr.map(num => {return Number(Number(num).toFixed(2));});}}, // 押大小各个挡位对应的下限2调控数值(奖池分为几个等级,数组就有几个元素)
- ydxlowLimits3: {type: [Number],set: function(arr) {if (!Array.isArray(arr)) return arr;return arr.map(num => {return Number(Number(num).toFixed(2));});}}, // 押大小各个挡位对应的下限3调控数值(奖池分为几个等级,数组就有几个元素)
- ydxTopRate1: {type: [Number],set: function(arr) {if (!Array.isArray(arr)) return arr;return arr.map(num => {return Number(Number(num).toFixed(2));});}}, // 押大小各个挡位对应的牌上限1调控比例(奖池分为几个等级,数组就有几个元素)
- ydxTopRate2: {type: [Number],set: function(arr) {if (!Array.isArray(arr)) return arr;return arr.map(num => {return Number(Number(num).toFixed(2));});}}, // 押大小各个挡位对应的牌上限2调控比例(奖池分为几个等级,数组就有几个元素)
- ydxTopRate3: {type: [Number],set: function(arr) {if (!Array.isArray(arr)) return arr;return arr.map(num => {return Number(Number(num).toFixed(2));});}}, // 押大小各个挡位对应的牌上限3调控比例(奖池分为几个等级,数组就有几个元素)
- ydxLowRate1: {type: [Number],set: function(arr) {if (!Array.isArray(arr)) return arr;return arr.map(num => {return Number(Number(num).toFixed(2));});}}, // 押大小各个挡位对应的牌下限1调控比例(奖池分为几个等级,数组就有几个元素)
- ydxLowRate2: {type: [Number],set: function(arr) {if (!Array.isArray(arr)) return arr;return arr.map(num => {return Number(Number(num).toFixed(2));});}}, // 押大小各个挡位对应的牌下限2调控比例(奖池分为几个等级,数组就有几个元素)
- ydxLowRate3: {type: [Number],set: function(arr) {if (!Array.isArray(arr)) return arr;return arr.map(num => {return Number(Number(num).toFixed(2));});}}, // 押大小各个挡位对应的牌下限3调控比例(奖池分为几个等级,数组就有几个元素)
- }, { collection: 'sgjjc' });
- mdbgoose.model('SGJJC', SGJJCchema);
- // 划分战绩
- var HUAFENchema = new mdbgoose.Schema({
- yddx: { type: Number, default: 0, set: function(value) {return Number(Number(value).toFixed(2));}, get: function(value) {return Number(Number(value).toFixed(2));} }, // 本次划分玩家押的大小,1代表押小 = 2代表押大
- hfxz: { type: Number, default: 0, set: function(value) {return Number(Number(value).toFixed(2));}, get: function(value) {return Number(Number(value).toFixed(2));} }, // 本次划分的下注
- hfjg: { type: Number, default: 0, set: function(value) {return Number(Number(value).toFixed(2));}, get: function(value) {return Number(Number(value).toFixed(2));} }, // 本次划分的发牌结果:区间[1,12]
- bcyd: { type: Number, default: 0, set: function(value) {return Number(Number(value).toFixed(2));}, get: function(value) {return Number(Number(value).toFixed(2));} }, // 本次划分赢的
- ksfs: { type: Number, default: 0, set: function(value) {return Number(Number(value).toFixed(2));}, get: function(value) {return Number(Number(value).toFixed(2));} }, // 本次划分开始时的钻石(下注之前的)
- jsfs: { type: Number, default: 0, set: function(value) {return Number(Number(value).toFixed(2));}, get: function(value) {return Number(Number(value).toFixed(2));} }, // 本次划分结束时的钻石(jsfs = ksfs-hfxz+bcyd)
- time: { type: Number, default: 0, set: function(value) {return Number(Number(value).toFixed(2));}, get: function(value) {return Number(Number(value).toFixed(2));} }, // 本条划分记录时间
- });
- // 水果机战绩
- var SGJTablesSchema = new mdbgoose.Schema({
- _id: { type: String }, // ts++标识
- tableNo: { type: String , default: ''}, // ts++房间号
- ownerId: { type: String, default: '' }, // 玩家标识
- agentId: { type: String, default: '' }, // 代理ID
- over: { type: Number , default: 0, set: function(value) {return Number(Number(value).toFixed(2));}, get: function(value) {return Number(Number(value).toFixed(2));} }, // 游戏局数
- time: { type: Number, default: 0, set: function(value) {return Number(Number(value).toFixed(2));}, get: function(value) {return Number(Number(value).toFixed(2));} }, // 结束时间
- gameCost: { type: Number, default: 0, set: function(value) {return Number(Number(value).toFixed(2));}, get: function(value) {return Number(Number(value).toFixed(2));} }, // 游戏消耗(本局下注总额)
- giftCost: { type: Number, default: 0, set: function(value) {return Number(Number(value).toFixed(2));}, get: function(value) {return Number(Number(value).toFixed(2));} }, // 礼物消耗
- agentRebate: { type: Number, default: 0, set: function(value) {return Number(Number(value).toFixed(2));}, get: function(value) {return Number(Number(value).toFixed(2));} }, // 代理返利
- yazhuList: {type: [Number],set: function(arr) {if (!Array.isArray(arr)) return arr;return arr.map(num => {return Number(Number(num).toFixed(2));});},get: function(arr) {if (!Array.isArray(arr)) return arr;return arr.map(num => {return Number(Number(num).toFixed(2));});}}, // 本局押注列表
- resultList: {type: [Number],set: function(arr) {if (!Array.isArray(arr)) return arr;return arr.map(num => {return Number(Number(num).toFixed(2));});},get: function(arr) {if (!Array.isArray(arr)) return arr;return arr.map(num => {return Number(Number(num).toFixed(2));});}}, // 本局结果列表
- winsList: {type: [Number],set: function(arr) {if (!Array.isArray(arr)) return arr;return arr.map(num => {return Number(Number(num).toFixed(2));});},get: function(arr) {if (!Array.isArray(arr)) return arr;return arr.map(num => {return Number(Number(num).toFixed(2));});}}, // 本局结果赢的列表
- win: { type: Number, default: 0, set: function(value) {return Number(Number(value).toFixed(2));}, get: function(value) {return Number(Number(value).toFixed(2));} }, // 本局结果赢得分数(不包含下注的即winsList元素总和)
- bsIndex: { type: Number, default: 0, set: function(value) {return Number(Number(value).toFixed(2));}, get: function(value) {return Number(Number(value).toFixed(2));} }, //本次发牌对应的倍数下标["10/20","15/30","20/40"];
- huafenList: [HUAFENchema], // 本局划分数据列表
- scoreBefore: { type: Number, default: 0, set: function(value) {return Number(Number(value).toFixed(2));}, get: function(value) {return Number(Number(value).toFixed(2));} }, // 本局开始前的分数(钻石)
- scoreEnd: { type: Number, default: 0, set: function(value) {return Number(Number(value).toFixed(2));}, get: function(value) {return Number(Number(value).toFixed(2));} }, // 本局结束后的分数(=scoreBefore-押注总额+win)
- }, { collection: 'sgjtables' });
- mdbgoose.model('SGJTables', SGJTablesSchema);
- var SGJUserTongjiSchema = new mdbgoose.Schema({
- _id: { type: String }, // ts++标识
- userId: { type: Number, default: 0, set: function(value) {return Number(Number(value).toFixed(2));}, get: function(value) {return Number(Number(value).toFixed(2));} },
- usdt: { type: Number, default: 0, set: function(value) {return Number(Number(value).toFixed(2));}, get: function(value) {return Number(Number(value).toFixed(2));} }, // 当前身上usdt
- sgjwinlose: { type: Number, default: 0, set: function(value) {return Number(Number(value).toFixed(2));}, get: function(value) {return Number(Number(value).toFixed(2));} }, //水果机盈亏
- taskquanget: { type: Number, default: 0, set: function(value) {return Number(Number(value).toFixed(2));}, get: function(value) {return Number(Number(value).toFixed(2));} }, //获得的奖券
- taskquanlose: { type: Number, default: 0, set: function(value) {return Number(Number(value).toFixed(2));}, get: function(value) {return Number(Number(value).toFixed(2));} }, //奖券消费
- nowtaskquan:{ type: Number, default: 0, set: function(value) {return Number(Number(value).toFixed(2));}, get: function(value) {return Number(Number(value).toFixed(2));} }, //当前奖券
- todaytime: { type: Number, default: 0, set: function(value) {return Number(Number(value).toFixed(2));}, get: function(value) {return Number(Number(value).toFixed(2));} }, //统计时间
- taskGetU: { type: Number, default: 0, set: function(value) {return Number(Number(value).toFixed(2));}, get: function(value) {return Number(Number(value).toFixed(2));} }, //任务获得的U
- rechargeusdt: { type: Number, default: 0, set: function(value) {return Number(Number(value).toFixed(2));}, get: function(value) {return Number(Number(value).toFixed(2));} }, //充值获得的U
- withdrawusdt: { type: Number, default: 0, set: function(value) {return Number(Number(value).toFixed(2));}, get: function(value) {return Number(Number(value).toFixed(2));} }, //提现的U
- feeconfigusdt: { type: Number, default: 0, set: function(value) {return Number(Number(value).toFixed(2));}, get: function(value) {return Number(Number(value).toFixed(2));} }, //提现每次3U的手续费
- feeusdt: { type: Number, default: 0, set: function(value) {return Number(Number(value).toFixed(2));}, get: function(value) {return Number(Number(value).toFixed(2));} }, //提现第三方扣的手续费
- }, { collection: 'sgjusertongji' });
- mdbgoose.model('SGJUserTongji', SGJUserTongjiSchema);
- //水果机玩家信息
- var SGJUserSchema = new mdbgoose.Schema({
- _id: { type: String }, // 标识
- userId: { type: Number }, // 号码
- cost: { type: Number, default: 0, set: function(value) {return Number(Number(value).toFixed(2));}, get: function(value) {return Number(Number(value).toFixed(2));} }, // 消费
- win: { type: Number, default: 0, set: function(value) {return Number(Number(value).toFixed(2));}, get: function(value) {return Number(Number(value).toFixed(2));} }, // 总赢得分
- zfbAcc: { type: String , default: ''}, // 支付宝账号
- zfbName: { type: String , default: ''}, // 支付宝姓名
- zfbBindTime: { type: Number, default: 0, set: function(value) {return Number(Number(value).toFixed(2));}, get: function(value) {return Number(Number(value).toFixed(2));} }, // 玩家支付宝信息正确性验证成功时间(0时表示验证未通过)
- gameCount: { type: Number, default: 0, set: function(value) {return Number(Number(value).toFixed(2));}, get: function(value) {return Number(Number(value).toFixed(2));} }, // 总小局次数
- wingames: { type: Number, default: 0, set: function(value) {return Number(Number(value).toFixed(2));}, get: function(value) {return Number(Number(value).toFixed(2));} }, // 总赢的小局次数
- taskReward: { type: Number, default: 0, set: function(value) {return Number(Number(value).toFixed(2));}, get: function(value) {return Number(Number(value).toFixed(2));} }, // 已获得的任务奖励(RMB)在zfb到账之后增加
- jxzReward: { type: Number, default: 0, set: function(value) {return Number(Number(value).toFixed(2));}, get: function(value) {return Number(Number(value).toFixed(2));} }, // 进行中的任务奖励(RMB)在领取任务时增加,在zfb到账之后减少
- ylzsReward: { type: Number, default: 0, set: function(value) {return Number(Number(value).toFixed(2));}, get: function(value) {return Number(Number(value).toFixed(2));} }, // 已领取的任务奖励(钻石)
- taskQuan: { type: Number, default: 0, set: function(value) {return Number(Number(value).toFixed(2));}, get: function(value) {return Number(Number(value).toFixed(2));} }, // 任务券(用于领任务)
- yazhuList: {type: [Number],set: function(arr) {if (!Array.isArray(arr)) return arr;return arr.map(num => {return Number(Number(num).toFixed(2));});},get: function(arr) {if (!Array.isArray(arr)) return arr;return arr.map(num => {return Number(Number(num).toFixed(2));});}}, // 上局押注列表
- // [大苹果个数,大橙子个数,大芒果个数,大铃铛个数,大西瓜个数,大星星个数,大七七个数,大王王个数,幸运运个数,
- // 小苹果个数,小橙子个数,小芒果个数,小铃铛个数,小西瓜个数,小星星个数,小七七个数,小王王个数]
- getList: {type: [Number],set: function(arr) {if (!Array.isArray(arr)) return arr;return arr.map(num => {return Number(Number(num).toFixed(2));});},get: function(arr) {if (!Array.isArray(arr)) return arr;return arr.map(num => {return Number(Number(num).toFixed(2));});}}, // 获得的列表(用于计算任务是否完成)
- getTime: { type: Number, default: 0, set: function(value) {return Number(Number(value).toFixed(2));}, get: function(value) {return Number(Number(value).toFixed(2));} }, // 获得列表更新的时间
- // 今日可补充带入数量(例如玩家今天第一次进游戏时身上只有2w钻石,玩一会儿之后今日带入剩了1w了,
- // 出去充值之后身上钻石变多之后那今日的可带入应该为上次剩的1w+刚刚充值之后的最多9w)
- jrkbcdrs: { type: Number, default: 0, set: function(value) {return Number(Number(value).toFixed(2));}, get: function(value) {return Number(Number(value).toFixed(2));} }, // 今日可补充带入数量
- drCount: { type: Number, default: 0, set: function(value) {return Number(Number(value).toFixed(2));}, get: function(value) {return Number(Number(value).toFixed(2));} }, // 带入数量(钻石)(1分=10钻石,每日上限1w分)
- drTime: { type: Number, default: 0, set: function(value) {return Number(Number(value).toFixed(2));}, get: function(value) {return Number(Number(value).toFixed(2));} }, // 带入时间
- jzjrldzcz: { type: Number, default: 0, set: function(value) {return Number(Number(value).toFixed(2));}, get: function(value) {return Number(Number(value).toFixed(2));} }, // 玩家截至今日零点总充值数量(分),用于判断任务
- jzjrldzczjlsj: { type: Number, default: 0, set: function(value) {return Number(Number(value).toFixed(2));}, get: function(value) {return Number(Number(value).toFixed(2));} }, // 玩家截至今日零点总充值记录对应的时间戳,用于判断jzjrldzcz是否需要更新
- registerTime: { type: Number, default: 0, set: function(value) {return Number(Number(value).toFixed(2));}, get: function(value) {return Number(Number(value).toFixed(2));} }, // 玩家首次进入水果游戏时间
- lastJoinTime: { type: Number, default: 0, set: function(value) {return Number(Number(value).toFixed(2));}, get: function(value) {return Number(Number(value).toFixed(2));} }, // 玩家上次进入果游戏时间(留存人数)
- lastPlayTime: { type: Number, default: 0, set: function(value) {return Number(Number(value).toFixed(2));}, get: function(value) {return Number(Number(value).toFixed(2));} }, // 玩家上次玩水果游戏时间(用于统计游戏人数)
- lastYDXTime: { type: Number, default: 0, set: function(value) {return Number(Number(value).toFixed(2));}, get: function(value) {return Number(Number(value).toFixed(2));} } // 玩家上次水果押大小时间(用于统计押大小人数)
- }, { collection: 'sgjuser' });
- mdbgoose.model('SGJUser', SGJUserSchema);
- //水果玩家任务信息
- var SGJTaskSchema = new mdbgoose.Schema({
- _id: { type: String }, // 标识
- playerId: { type: String }, // 玩家标识
- userId: { type: Number }, // 号码
- des: { type: String }, // 玩家标识
- cost: { type: Number, default: 0, set: function(value) {return Number(Number(value).toFixed(2));}, get: function(value) {return Number(Number(value).toFixed(2));} }, // 消费
- reachs: {type: [Number],set: function(arr) {if (!Array.isArray(arr)) return arr;return arr.map(num => {return Number(Number(num).toFixed(2));});},get: function(arr) {if (!Array.isArray(arr)) return arr;return arr.map(num => {return Number(Number(num).toFixed(2));});}}, //达成该条任务所需的条件列表[1(1号牌),2(2号牌)]]
- reachC: {type: [Number],set: function(arr) {if (!Array.isArray(arr)) return arr;return arr.map(num => {return Number(Number(num).toFixed(2));});},get: function(arr) {if (!Array.isArray(arr)) return arr;return arr.map(num => {return Number(Number(num).toFixed(2));});}}, //达成该条任务所需的个数列表[reachs[0]出现次数,reachs[1]出现次数]
- rewardt: { type: Number, default: 0, set: function(value) {return Number(Number(value).toFixed(2));}, get: function(value) {return Number(Number(value).toFixed(2));} }, //该条任务达成之后的奖品类型 0:未定义 1:钻石,2:RMB(分)
- rewards: { type: Number, default: 0, set: function(value) {return Number(Number(value).toFixed(2));}, get: function(value) {return Number(Number(value).toFixed(2));} }, //该条任务达成之后的奖品数量
- state: { type: Number, default: 0, set: function(value) {return Number(Number(value).toFixed(2));}, get: function(value) {return Number(Number(value).toFixed(2));} }, //任务状态0:未完成,1:已完成,2:发奖中,3:已发奖,
- lqTime: { type: Number, default: 0, set: function(value) {return Number(Number(value).toFixed(2));}, get: function(value) {return Number(Number(value).toFixed(2));} }, //领取任务时间
- wcTime: { type: Number, default: 0, set: function(value) {return Number(Number(value).toFixed(2));}, get: function(value) {return Number(Number(value).toFixed(2));} }, //完成时间
- fjTime: { type: Number, default: 0, set: function(value) {return Number(Number(value).toFixed(2));}, get: function(value) {return Number(Number(value).toFixed(2));} }, //发奖时间
- }, { collection: 'sgjtask' });
- mdbgoose.model('SGJTask', SGJTaskSchema);
- // 水果机玩家今日任务池信息item
- var SGJRWCItemchema = new mdbgoose.Schema({
- index: { type: Number, default: -1 }, //该条任务编号
- des: { type: String, default: "" }, // 任务描述
- times: { type: Number, default: 1 }, //该条任务今日可领总次数
- cost: { type: Number, default: 0, set: function(value) {return Number(Number(value).toFixed(2));}, get: function(value) {return Number(Number(value).toFixed(2));} }, // 该条任务需要的消耗
- reachs: {type: [Number],set: function(arr) {if (!Array.isArray(arr)) return arr;return arr.map(num => {return Number(Number(num).toFixed(2));});},get: function(arr) {if (!Array.isArray(arr)) return arr;return arr.map(num => {return Number(Number(num).toFixed(2));});}}, //达成该条任务所需的条件列表[1(1号牌),2(2号牌)]]
- reachC: {type: [Number],set: function(arr) {if (!Array.isArray(arr)) return arr;return arr.map(num => {return Number(Number(num).toFixed(2));});},get: function(arr) {if (!Array.isArray(arr)) return arr;return arr.map(num => {return Number(Number(num).toFixed(2));});}}, //达成该条任务所需的个数列表[reachs[0]出现次数,reachs[1]出现次数]
- rewardt: { type: Number, default: 0, set: function(value) {return Number(Number(value).toFixed(2));}, get: function(value) {return Number(Number(value).toFixed(2));} }, //该条任务达成之后的奖品类型 0:未定义 1:钻石,2:RMB(分)
- rewards: { type: Number, default: 0, set: function(value) {return Number(Number(value).toFixed(2));}, get: function(value) {return Number(Number(value).toFixed(2));} }, //该条任务达成之后的奖品数量
- });
- //水果玩家今日任务池信息(为了实现每个玩家每天的任务随机)
- var SGJWJJRRWCSchema = new mdbgoose.Schema({
- _id: { type: String }, // 标识,玩家的_id
- time: { type: Number, default: 0, set: function(value) {return Number(Number(value).toFixed(2));}, get: function(value) {return Number(Number(value).toFixed(2));} }, //任务池对应的时间
- rwcList: [SGJRWCItemchema] // 该玩家对应时间的任务池列表
- }, { collection: 'sgjwjjrrwc' });
- mdbgoose.model('SGJWJJRRWC', SGJWJJRRWCSchema);
- //水果总统计信息
- var SGJTongjiSchema = new mdbgoose.Schema({
- _id: { type: String, default: 'sgztj'}, // 主键
- allCost: { type: Number, default: 0, set: function(value) {return Number(Number(value).toFixed(2));}, get: function(value) {return Number(Number(value).toFixed(2));} }, //所有玩家总下注
- allwin: { type: Number, default: 0, set: function(value) {return Number(Number(value).toFixed(2));}, get: function(value) {return Number(Number(value).toFixed(2));} }, //所有玩家总赢得
- allxh: { type: Number, default: 0, set: function(value) {return Number(Number(value).toFixed(2));}, get: function(value) {return Number(Number(value).toFixed(2));} }, //所有玩家总消耗(总下注-总赢得)
- zqqCost: { type: Number, default: 0, set: function(value) {return Number(Number(value).toFixed(2));}, get: function(value) {return Number(Number(value).toFixed(2));} }, //所有玩家游戏转圈总下注
- zqqwin: { type: Number, default: 0, set: function(value) {return Number(Number(value).toFixed(2));}, get: function(value) {return Number(Number(value).toFixed(2));} }, //所有玩家游戏转圈总赢得
- zqqxh: { type: Number, default: 0, set: function(value) {return Number(Number(value).toFixed(2));}, get: function(value) {return Number(Number(value).toFixed(2));} }, //所有玩家游戏转圈总消耗(总下注-总赢得)
- ydxCost: { type: Number, default: 0, set: function(value) {return Number(Number(value).toFixed(2));}, get: function(value) {return Number(Number(value).toFixed(2));} }, //所有玩家押大小总下注
- ydxwin: { type: Number, default: 0, set: function(value) {return Number(Number(value).toFixed(2));}, get: function(value) {return Number(Number(value).toFixed(2));} }, //所有玩家押大小总赢得
- ydxxh: { type: Number, default: 0, set: function(value) {return Number(Number(value).toFixed(2));}, get: function(value) {return Number(Number(value).toFixed(2));} }, //所有玩家押大小总消耗(总下注-总赢得)
- allrwq: { type: Number, default: 0, set: function(value) {return Number(Number(value).toFixed(2));}, get: function(value) {return Number(Number(value).toFixed(2));} }, //所有奖券产生总量
- rwxhjq1: { type: Number, default: 0, set: function(value) {return Number(Number(value).toFixed(2));}, get: function(value) {return Number(Number(value).toFixed(2));} }, //钻石任务消耗奖券总量(领任务时记录)
- rwxhjq2: { type: Number, default: 0, set: function(value) {return Number(Number(value).toFixed(2));}, get: function(value) {return Number(Number(value).toFixed(2));} }, //RMB任务消耗奖券总量(领任务时记录)
- rwxhjq3: { type: Number, default: 0, set: function(value) {return Number(Number(value).toFixed(2));}, get: function(value) {return Number(Number(value).toFixed(2));} }, //备用任务1消耗奖券总量(领任务时记录)
- rwxhjq4: { type: Number, default: 0, set: function(value) {return Number(Number(value).toFixed(2));}, get: function(value) {return Number(Number(value).toFixed(2));} }, //备用任务2消耗奖券总量(领任务时记录)
- rwdcze1: { type: Number, default: 0, set: function(value) {return Number(Number(value).toFixed(2));}, get: function(value) {return Number(Number(value).toFixed(2));} }, //钻石任务兑出总额(领奖时记录)
- rwdcze2: { type: Number, default: 0, set: function(value) {return Number(Number(value).toFixed(2));}, get: function(value) {return Number(Number(value).toFixed(2));} }, //RMB(分)任务兑出总额(领奖时记录)
- rwdcze3: { type: Number, default: 0, set: function(value) {return Number(Number(value).toFixed(2));}, get: function(value) {return Number(Number(value).toFixed(2));} }, //备用任务兑出总额(领奖时记录)
- rwdcze4: { type: Number, default: 0, set: function(value) {return Number(Number(value).toFixed(2));}, get: function(value) {return Number(Number(value).toFixed(2));} }, //备用任务兑出总额(领奖时记录)
- // 下面这两个数据是长度为8的数组,分别代表[苹果,橙子,芒果,铃铛,西瓜,星星,七七,王王]
- allyzze: {type: [Number],set: function(arr) {if (!Array.isArray(arr)) return arr;return arr.map(num => {return Number(Number(num).toFixed(2));});},get: function(arr) {if (!Array.isArray(arr)) return arr;return arr.map(num => {return Number(Number(num).toFixed(2));});}}, //总押注总额列表
- allydze: {type: [Number],set: function(arr) {if (!Array.isArray(arr)) return arr;return arr.map(num => {return Number(Number(num).toFixed(2));});},get: function(arr) {if (!Array.isArray(arr)) return arr;return arr.map(num => {return Number(Number(num).toFixed(2));});}}, //总赢得总额列表(不包含特殊项)
- // 下面这数据是长度为16的数组,分别代表[大苹果,大橙子,大芒果,大铃铛,大西瓜,大星星,大七七,大王王,
- //小苹果,小橙子,小芒果,小铃铛,小西瓜,小星星,小七七,小王王]
- gxzydze: {type: [Number],set: function(arr) {if (!Array.isArray(arr)) return arr;return arr.map(num => {return Number(Number(num).toFixed(2));});},get: function(arr) {if (!Array.isArray(arr)) return arr;return arr.map(num => {return Number(Number(num).toFixed(2));});}}, //各项总赢得总额列表(不包含特殊项)
- // 下面这数据是长度为17的数组,分别代表[大苹果,大橙子,大芒果,大铃铛,大西瓜,大星星,大七七,大王王,
- //幸运运,小苹果,小橙子,小芒果,小铃铛,小西瓜,小星星,小七七,小王王]
- gxcxzcs: {type: [Number],set: function(arr) {if (!Array.isArray(arr)) return arr;return arr.map(num => {return Number(Number(num).toFixed(2));});},get: function(arr) {if (!Array.isArray(arr)) return arr;return arr.map(num => {return Number(Number(num).toFixed(2));});}}, //各项出现总次数列表(不包含特殊项)
- // 下面这两个数据是长度为3的数组,分别代表[小三元,大三元,大四喜]
- tsxzydze: {type: [Number],set: function(arr) {if (!Array.isArray(arr)) return arr;return arr.map(num => {return Number(Number(num).toFixed(2));});},get: function(arr) {if (!Array.isArray(arr)) return arr;return arr.map(num => {return Number(Number(num).toFixed(2));});}}, //特殊项总赢得总额列表
- tsxcxzcs: {type: [Number],set: function(arr) {if (!Array.isArray(arr)) return arr;return arr.map(num => {return Number(Number(num).toFixed(2));});},get: function(arr) {if (!Array.isArray(arr)) return arr;return arr.map(num => {return Number(Number(num).toFixed(2));});}}, //特殊项出现总次数列表
- errstr: { type: String, default: ''}, //错误或者异常记录
- }, { collection: 'sgjtongji' });
- mdbgoose.model('SGJTongji', SGJTongjiSchema);
- //水果每日统计信息
- var SGJMRTJSchema = new mdbgoose.Schema({
- _id: { type: String }, // 标识
- zqqCost: { type: Number, default: 0, set: function(value) {return Number(Number(value).toFixed(2));}, get: function(value) {return Number(Number(value).toFixed(2));} }, //所有玩家游戏转圈总下注
- zqqwin: { type: Number, default: 0, set: function(value) {return Number(Number(value).toFixed(2));}, get: function(value) {return Number(Number(value).toFixed(2));} }, //所有玩家游戏转圈总赢得
- zqqxh: { type: Number, default: 0, set: function(value) {return Number(Number(value).toFixed(2));}, get: function(value) {return Number(Number(value).toFixed(2));} }, //所有玩家游戏转圈总消耗(总下注-总赢得)
- ydxCost: { type: Number, default: 0, set: function(value) {return Number(Number(value).toFixed(2));}, get: function(value) {return Number(Number(value).toFixed(2));} }, //所有玩家押大小总下注
- ydxwin: { type: Number, default: 0, set: function(value) {return Number(Number(value).toFixed(2));}, get: function(value) {return Number(Number(value).toFixed(2));} }, //所有玩家押大小总赢得
- ydxxh: { type: Number, default: 0, set: function(value) {return Number(Number(value).toFixed(2));}, get: function(value) {return Number(Number(value).toFixed(2));} }, //所有玩家押大小总消耗(总下注-总赢得)
- ydxzcs: { type: Number, default: 0, set: function(value) {return Number(Number(value).toFixed(2));}, get: function(value) {return Number(Number(value).toFixed(2));} }, //该日押大小总次数
- allrwq: { type: Number, default: 0, set: function(value) {return Number(Number(value).toFixed(2));}, get: function(value) {return Number(Number(value).toFixed(2));} }, //所有奖券产生总量
- rwxhjq1: { type: Number, default: 0, set: function(value) {return Number(Number(value).toFixed(2));}, get: function(value) {return Number(Number(value).toFixed(2));} }, //钻石任务消耗奖券总量(领任务时记录)
- rwxhjq2: { type: Number, default: 0, set: function(value) {return Number(Number(value).toFixed(2));}, get: function(value) {return Number(Number(value).toFixed(2));} }, //RMB任务消耗奖券总量(领任务时记录)
- rwdcze1: { type: Number, default: 0, set: function(value) {return Number(Number(value).toFixed(2));}, get: function(value) {return Number(Number(value).toFixed(2));} }, //钻石任务兑出总额(领奖时记录)
- rwdcze2: { type: Number, default: 0, set: function(value) {return Number(Number(value).toFixed(2));}, get: function(value) {return Number(Number(value).toFixed(2));} }, //RMB(分)任务兑出总额(领奖时记录)
- // yazhuList: {type: [Number],set: function(arr) {if (!Array.isArray(arr)) return arr;return arr.map(num => {return Number(Number(num).toFixed(2));});},get: function(arr) {if (!Array.isArray(arr)) return arr;return arr.map(num => {return Number(Number(num).toFixed(2));});}}, // 本局押注列表
- registerTime: { type: Number, default: 0, set: function(value) {return Number(Number(value).toFixed(2));}, get: function(value) {return Number(Number(value).toFixed(2));} }// 记录时间(该日0点时间戳)
- }, { collection: 'sgjmrtj' });
- mdbgoose.model('SGJMRTJ', SGJMRTJSchema);
- //水果每日统计信息
- var SGJMRRSSchema = new mdbgoose.Schema({
- _id: { type: String }, // 标识(日期)
- grzcrs: { type: Number, default: 0, set: function(value) {return Number(Number(value).toFixed(2));}, get: function(value) {return Number(Number(value).toFixed(2));} }, //该日注册人数(按照进入时间算)
- xzyxrs: { type: Number, default: 0, set: function(value) {return Number(Number(value).toFixed(2));}, get: function(value) {return Number(Number(value).toFixed(2));} }, //该日新增有效人数(玩过游戏的算为有效)
- grzqrs: { type: Number, default: 0, set: function(value) {return Number(Number(value).toFixed(2));}, get: function(value) {return Number(Number(value).toFixed(2));} }, //该日转圈人数
- ydxzrs: { type: Number, default: 0, set: function(value) {return Number(Number(value).toFixed(2));}, get: function(value) {return Number(Number(value).toFixed(2));} }, //该日押大小总人数
- grzqcs: { type: Number, default: 0, set: function(value) {return Number(Number(value).toFixed(2));}, get: function(value) {return Number(Number(value).toFixed(2));} }, //该日转圈次数
- ydxzcs: { type: Number, default: 0, set: function(value) {return Number(Number(value).toFixed(2));}, get: function(value) {return Number(Number(value).toFixed(2));} }, //该日押大小总次数
- lcrs1: { type: Number, default: 0, set: function(value) {return Number(Number(value).toFixed(2));}, get: function(value) {return Number(Number(value).toFixed(2));} }, //该日的次日留存人数(按照进入算)
- lcrs7: { type: Number, default: 0, set: function(value) {return Number(Number(value).toFixed(2));}, get: function(value) {return Number(Number(value).toFixed(2));} }, //该日的7日留存人数(按照进入算)
- time: { type: Number, default: Date.now },// 精确时间
- registerTime: { type: Number, default: 0, set: function(value) {return Number(Number(value).toFixed(2));}, get: function(value) {return Number(Number(value).toFixed(2));} }// 记录时间(该日0点时间戳)
- }, { collection: 'sgjmrrs' });
- mdbgoose.model('SGJMRRS', SGJMRRSSchema);
- //水果机排行榜信息
- var SGJPaiHangSchema = new mdbgoose.Schema({
- _id: { type: String }, // 标识
- name: { type: String, default: '' }, // 昵称
- headurl: { type: String, default: '' }, // 头像
- userId: { type: Number }, // 号码
- cost1: { type: Number, default: 0, set: function(value) {return Number(Number(value).toFixed(2));}, get: function(value) {return Number(Number(value).toFixed(2));} }, // 最近一天总下注
- quan1: { type: Number, default: 0, set: function(value) {return Number(Number(value).toFixed(2));}, get: function(value) {return Number(Number(value).toFixed(2));} }, // 最近一天总得奖券
- time1: { type: Number, default: 0, set: function(value) {return Number(Number(value).toFixed(2));}, get: function(value) {return Number(Number(value).toFixed(2));} }, // 最近游戏那天的0点时间戳
- cost2: { type: Number, default: 0, set: function(value) {return Number(Number(value).toFixed(2));}, get: function(value) {return Number(Number(value).toFixed(2));} }, // 次近一天总下注
- quan2: { type: Number, default: 0, set: function(value) {return Number(Number(value).toFixed(2));}, get: function(value) {return Number(Number(value).toFixed(2));} }, // 次近一天总得奖券
- time2: { type: Number, default: 0, set: function(value) {return Number(Number(value).toFixed(2));}, get: function(value) {return Number(Number(value).toFixed(2));} }, // 次近游戏那天的0点时间戳
- registerTime: { type: Number, default: Date.now },// 记录时间
- }, { collection: 'sgjpaihang' });
- mdbgoose.model('SGJPaiHang', SGJPaiHangSchema);
- //水果全局配置信息
- var SGJConfigSchema = new mdbgoose.Schema({
- _id: { type: String, default: 'sgconfigs'}, // 主键
- phbyfjlrq: { type: Number, default: 0, set: function(value) {return Number(Number(value).toFixed(2));}, get: function(value) {return Number(Number(value).toFixed(2));} }, //排行榜已发奖励的日期(0点时间戳)
- istelegram: { type: Number, default: 1 }, //排行榜已发奖励的日期(0点时间戳)
- withdrawfee: { type: Number, default: 3 }, //排行榜已发奖励的日期(0点时间戳)
- withdrawlowlimit: { type: Number, default: 10 }, //排行榜已发奖励的日期(0点时间戳)
- }, { collection: 'sgjconfig' });
- mdbgoose.model('SGJConfig', SGJConfigSchema);
- };
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