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- 'use strict';
- var quick = require('quick-pomelo');
- var P = quick.Promise;
- var C = require('../../share/constant');
- var logger = quick.logger.getLogger('score', __filename);
- // 构造方法
- var Score = function (table) {
- this.table = table;
- this.app = table.game.app;
- this.scores = {};
- };
- // 导出类
- module.exports = Score;
- // 原型对象
- var proto = Score.prototype;
- // 获取分数
- proto.getScore = function (playerId) {
- var scorer = this.scores[playerId];
- if (!scorer) {
- return 0;
- }
- return scorer.score;
- };
- // 设置分数
- proto.writeScore = function (playerId, score, over) {
- // console.warn("设置分数 writeScore+++++",playerId, score, over)
- var scorer = this.scores[playerId];
- if (scorer) {
- scorer.score += score;
- scorer.over += over;
- }
- };
- //ts++ 设置钻石消耗
- proto.writeCost = function (playerId, gameCost, giftCost) {
- var scorer = this.scores[playerId];
- if (scorer) {
- scorer.gameCost += gameCost;
- scorer.giftCost += giftCost;
- }
- };
- // 消费玩家
- proto.addUser = function (playerId,chairId,userId, name, sex, headurl,diamond,gameKindTL) {
- let scoreTL = 0;
- // if(gameKindTL == 2) scoreTL = 200;/////冲刺最多输200
- var scorer = this.scores[playerId];
- if (!scorer) {
- // console.warn("消费玩家++++++new:",chairId,diamond,agentId) agentId: agentId,
- scorer = { playerId:playerId,chairId:chairId,userId: userId, name: name, sex: sex, headurl: headurl,
- over: 0, score: scoreTL,diamond:diamond,gameCost: 0,giftCost: 0 };
- this.scores[playerId] = scorer;
- }
- else
- {
- // console.warn("消费玩家+++++upd",diamond)
- scorer.chairId = chairId;
- scorer.score = scoreTL;
- scorer.diamond = diamond;
- scorer.gameCost = 0;
- scorer.giftCost = 0;
- }
-
- return scorer;
- };
- // tl++,设置玩家chairID
- proto.setUserChair = function (playerId,chairId) {
- if (this.scores[playerId]) {
- this.scores[playerId].chairId = chairId;
- }
- };
- // 删除玩家
- proto.delUser = function (playerId) {
- if (this.scores[playerId]) {
- delete this.scores[playerId];
- }
- };
- // 是否消费
- proto.isFeed = function (playerId) {
- return !!this.scores[playerId];
- };
- // 获得玩家 sort
- proto.getUsers = function () {
- var scorers = [];
- for (let id in this.scores) {
- let scorer = this.scores[id];
- if (scorer.over > 0) {//ts--
- scorers.push(scorer);
- }
- }
- return scorers;
- };
- // 获得玩家
- proto.getUser = function (playerId) {
- var scorer = this.scores[playerId];
- if (scorer) return scorer;
- }
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